Soroush is unique in what he does. Most teams aren’t lucky enough to have a dedicated visual effects designer to oversee the connection between the engine and the art.
Uncle Noruz and the Snowman's Dream, an exciting new platformer for PC and Mac.
I had the job of creating the visual effects for the final boss. I had a clear concept to work on I had to create the effects to undermine the boss's personality and traits.
Kuro is a young man on his quest to become the Shadow Blade. He must seek the teachings of the last remaining ninja master. You will guide him through challenging levels, around countless traps, sneaking past enemies or right over their dead bodies. You have to be fast, be stealthy, be aware of your environment. You have to be a ninja.Shadow Blade is a fast paced action platformer game for Android Devices with intuitive touch controls.
Shadow Blade is my first VFX experience while I had an VFX internship at dead mage studio. The professional environment and experienced artists helped me get off my feet as a VFX artist.
Music Box (Jabe Moosighi) is an iranian musical game for android. I created particle fxs for this game and I helped the game designers with syncing gameplay and the art.
“Rooster Wars” is an Online Multiplayer Fighting game with Roleplaying elements.
I created 2D effects for Rooster Wars. I used and learned Spine for the first time and it was a very different experience creating visual effects for 2D animations.
Ghaher is a fighter plane aerial dogfight game, where you engage in air-to-air combat with the enemy, fighting to keep your dominance over your territory.
This is the first game I was lead visual effects designer and it was a very valuable experience. Due to the real art style of this game I was forced to create real particle effects while keeping in mind performance bottlenecks. I used Photoshop and Unity3D for my work in this project. The most noteable particle effects I worked on was creating the atmospheric feel of the air and flow of air in reaction to the planes movements.
Transit Mania is a mobile transport management game for iOS and Android devices. You have to create a smooth and dynamicly flowing transport network to deliver passengers to their destinations. Fail to do so and you loose!
I was the UI designer in Transit Mania and the experince I gained in this project was invaluable. We had several complete iterations of the whole UI until we reached what we thought was a suitable design for the game.
Transit Mania is currently in its final stages of development and is currently undergoing heavy testing and polishing and is scheduled for release in the very near future.
"Thunderbolt" is a top-down arcade style shmup game, developed for android platforms and has reached over 130K users at its peak. It contains levels based on Iran's Airforce missions during 8 years of war between Iran and Iraq. You control a fighter which can be upgraded in 8 categories by in-game currencies you gain during levels.
I was VFX and UI artist in this project. I designed effects at 3DMax and implement them on engine. I was under pressure of time so I had to create the art for UI quickly to reach the deadline.
You play as a fighter's pilot with the mission to neutralize the terrorists threat. In this 2D puzzle physics based mobile game, you’re given a set of diverse missiles in each 62 levels to accomplish your goal. The player gains 3 stars by using less missiles and causing more destruction. The game reached over 100K users.
I was mainly responsible for VFX and UI art in this project. My job was cool but riskful because the art style in this project was very important. I designed particle FX on engine.
Infantimals is a unique, fast and challenging arcade game for iOS and Android devices. In this game you use your expertise to swipe up to feed the animals and keep them alive! Your goal is to correctly feed the animals and prevent them from getting sick as long as you can.
I created quite a few cartoony effects and implemented them in the engine which was a very great experience.
Moomin House is a Action Mobile game with two mini-games. Play as the popular Moomin characters while you build towers in Moomin Tower and swim through reefs and other obstacles in Moomin Swim.
I worked on all the 2D Particle FX and UI art in Moomin House.
Development Finished - Pending Release
Footcardia is an online CCG game with a football theme that is designed for Mobile and Tablets. The player has to use his wits and cards and come up with a perfect strategy in order to overcome his opponents. As the players progress through the game, he will acquire new and stronger cards and becomes stronger.
I was the VFX artist in Footcardia where I created all the FXs.Cafe Baazar
Time Cut is based on concentration and acting quickly. You have to focus on drum sounds and wait till the turret shoots at you. You can cut the bullet by tapping on the screen while the bullet is near. If you miss the bullet or tap before the right time, you will get hit and game will restart. Your goal is to reach the turrets on each scene and destroy them.
It contains 3 different game modes which are different, engaging and very challenging.
Hardambil is an MMO real-time strategy game developed for Android and iOS.
The game is a fast-paced, card-based PvP brawler. In Hardambil you collect troops, and use them to destroy your opponent’s heroes and towers!
Having different heroes and specific art style and theme makes Hardambil a unique mobile game.
Hardambil is going to be released in early summer 2018.
Electron is a physics based puzzle android game where the goal is to transfer an electron to a target in space. Navigate the space using only gravitational fields of other particles and make sure to collect all three collectables to complete each level.
In every level, the player has a number of electrons and has to point and shoot them in a direction to reach the destination. But the path to the goal is not always straightforward. This is where Protons and Neutrons come handy. These particles either attract or repulse the electron and help navigate the space. Electrons also have to avoid walls and other impassable objects. Some levels feature portals that teleport the electron across the space. Players have the power to change the size of protons and neutrons and control the attraction and repulsive power. Electron has more than 40 different levels.
Shadow Blade 2 is a fast-paced action platformer game based on critically and financially successful IP, Shadow Blade with huge improvements on aesthetics, new gameplay systems and creative features.New Unique Features:
The Tale of Bistun is an isometric action adaptation of a romantic story. The tale of a mountain carver named Farhad and the Armenian princess Shirin, who becomes the queen of Persia.
Farhad faces King Khosrow as a love rival. The king would step aside and allow Farhad to marry the princess, only if he can annihilate the mountain Bistun and carve out a new road.
This game features a brutal combat system which we call snap fighting. You can also explore the semi-open world during day and night.