GAME/LEVEL DESIGNER

MAJID RAHMANI

Majid believes to be a T as a member of an indie team. He’s the guy who refines game mechanics, gameplay systems and designs level layouts, pacing, and flow of the levels.

Favorite Games: Shadow of the Colossus, Metal Gear Solid 3: Snake Eater, Journey

WHAT MAJID DOES

SOME OF MAJID’S BEST WORKS

The Tale of Bistun

In Development

The Tale of Bistun is an isometric narrative-driven action game for PC and Consoles. It is a tragic story through Persian Legends.

Shadow Blade 2 (Vertical Slice)

2016

Shadow Blade 2 is a fast-paced action platformer game based on critically and financially successful IP, Shadow Blade with huge improvements on aesthetics, new gameplay systems and creative features.

New Unique Features:
- Primary, secondary and special weapons unlocked by Experience System.
- Elemental weapons and enemies affect each other.
- Fast-paced real ninja-like brutal finishers named Time Event.
- A 2.5D experience where character can move inward/outward depth.
- More than 25 levels with different difficulty categories for each.
- Spectacular visual effects and atmosphere depicting future Japan with cyberpunk elements.

CLIENT: Dead Mage Studio

moominhouse

Moomin House

2015

Moomin House is a Action Mobile game with two mini-games. Play as the popular Moomin characters while you build towers in Moomin Tower and swim through reefs and other obstacles in Moomin Swim.
The development of this project was finished but not it's not published by the client.

I was the lead game and level designer in Moomin House.

CLIENT: Ladybird Co.

Thunderbolt

2014

"Thunderbolt" is a top-down arcade style shmup game, developed for android platforms and has reached over 130K users at its peak. It contains levels based on Iran's Airforce missions during 8 years of war between Iran and Iraq. You control a fighter which can be upgraded in 8 categories by in-game currencies you gain during levels.

As a designer of the team, I was responsible for many things, from writing feature list to final polishing and updating the game. Modifying hit box of player and enemies, designing levels, adjusting player stats and upgardes alongside purchase prices were just part of my responsibilities.

DEVELOPER: IRIAF Game Studio
PUBLISHER: IRIAF Game Studio

Hunter

2016

You play as a fighter's pilot with the mission to neutralize the terrorists threat. In this 2D puzzle physics based mobile game, you’re given a set of diverse missiles in each 62 levels to accomplish your goal. The player gains 3 stars by using less missiles and causing more destruction. The game reached over 100K users.

I was mainly level designer at this project. My job was designing new levels from scratch to end polishing. I designed levels at paper and implement them on engine. Also, I helped at setting foreground art of some levels.

DEVELOPER: IRIAF Game Studio
PUBLISHER: IRIAF Game Studio