Navid’s inspirational ideas and illustrations continue to amaze everyone who has the pleasure of working with him.

Favorite Games: Red Dead Redemption, Prince of Persia 2008, Darksiders 1



The Tale of Bistun

In Development

The Tale of Bistun is an isometric action adaptation of a romantic story. The tale of a mountain carver named Farhad and the Armenian princess Shirin, who becomes the queen of Persia.
Farhad faces King Khosrow as a love rival. The king would step aside and allow Farhad to marry the princess, only if he can annihilate the mountain Bistun and carve out a new road.
This game features a brutal combat system which we call snap fighting. You can also explore the semi-open world during day and night.


2014 - 2016

“ParVaNeh: Legacy of the Light’s Guardians” is an epic tale about adventures of the land of “Gitima”. A teenage boy named “Fadia” notices a strange change in his land “Naria”. This change is a threat for all residents of Gitima. Some strange creatures invaded to Naria and started to destroy it. Fadia does his best to stop their invasion. But the more important problem from their existence is the CAUSE of their existence.

Parvaneh Awards-

One of the 5 nominees for best game at Game Connection France.
Best indie game developers award at Game Connection France.
"The Game of the Year" award at Tehran 2014 Game Festival.
I was the 2D concept artist, character designer, texutre artist and UI Designer of the project.

In this project I was introduced to Cinema4D and 3D paint.

DEVELOPER: Bearded Bird Game Studio
PUBLISHER: Kazemiun Inst.

Shadow Blade 2 (Vertical Slice)


Shadow Blade 2 is a fast-paced action platformer game based on critically and financially successful IP, Shadow Blade with huge improvements on aesthetics, new gameplay systems and creative features.

New Unique Features:
- Primary, secondary and special weapons unlocked by Experience System.
- Elemental weapons and enemies affect each other.
- Fast-paced real ninja-like brutal finishers named Time Event.
- A 2.5D experience where character can move inward/outward depth.
- More than 25 levels with different difficulty categories for each.
- Spectacular visual effects and atmosphere depicting future Japan with cyberpunk elements.

CLIENT: Dead Mage Studio

Uncle Norouz and the Snowman's Dream


Uncle Noruz and the Snowman's Dream, an exciting new platformer for PC and Mac.

I was the Rig Artist, Concept Artist and my first experience character designing on a professional title.

CLINET: Median Games
PUBLISHER: Kanoon Parvaresh Fekri


Moomin House


Moomin House is a Action Mobile game with two mini-games. Play as the popular Moomin characters while you build towers in Moomin Tower and swim through reefs and other obstacles in Moomin Swim.
The development of this project was finished but not it's not published by the client.

CLIENT: Ladybird Co.

Legend of Rouzbeh


The Legend of Rouzbeh is a RPG game.

I created 3D animation for Legend of Rouzbeh. I was also the Rig Artist in this project. This was my first rig experienced with skin in 3D Max.
The Legend of rouzbeh won the following awards from Tehran’s 1st international game
. Runner up for best game of the year
. Best environment art
. Best technical achievement
. Best RPG game of the year

DEVELOPER: Median Games
PUBLISHER: Kanoon Parvaresh Fekri

The New Life of Sara


The New Life of Sara is a RPG game.

I was the 3D animator and UI Artist of the project. The New Life of Sara was my first experience in game development.

DEVELOPER: Median Games
PULISHER: Kanoon Parvaresh Fekri

Dark Madness


The Dark Madness: Mind Trap, is a horror action and third person shooter game with about ten hours gamepaly.More than twenty different types of enemies(with different mechanics and AIs) are provided in this game.The game has ten chapters and various environments and more than thirty spectacular cut scenes for narrating the story

Dark Madness was my first experience rigging Sci-Fi characters and creatures for cinematic video.




The game is a new RPG, UE4-powered, that brings the gamers an apocalyptic world of curse and cause. It attempts to evolve things we love about the genre and to bring it into the future as a next generation title.

I was the concept artist and character designer in this project.
DEVELOPER: Fairyship Games

Defenders of Naxia


Defenders of naxia is an action RPG full 3D roguelite Game.

I was one of the character and custom designer in this project.

DEVELOPER: Novel Geometry

Castle Keeper


An indie project made to test the capabilities and restrictions of Unity3D.

I was the texture and rig artist in this project.

DEVELOPER: Median Games